Solution

The Indigo Learning & Collaboration System (ELCS) is a platform solution for synchronous and asynchronous learning and teaching.


Synchronous learning is when all participants (teachers and students) interact and collaborate with each other in real time. They could be located in multiple classrooms or could be accessing or delivering the lecture using laptops, PC’s or mobile devices.


Asynchronous learning is when students learn independently and at their own pace without instructor led support. They do this by accessing educational content and material from a remote source.


The heart of our solution is a highly optimized Content Delivery Platform with a comprehensive built- in Content Management System (CMS).


ELCS Features

Basic Features

Advanced Features


Content Delivery Platform (Features)

Content Delivery

Our Content Delivery Platform with it's built-in Content Management System (CMS) can manage and deliver all types of digital content in real-time across connected classrooms, laptops, PCs and mobile devices. Teaching content can be images, animation, documents, web links, videos, presentations, etc. All popular digital media formats are supported.


Distinct content can be delivered to individual digital displays (LCD, Plasma, Other) at various locations on campuses and buildings. Furthermore, each individual display can be zoned to display multiple content elements. Content playback at each display can be scheduled using time bound playlists that support multiple content elements.


In addition to real-time delivery of content, one more key feature, is the platform’s ability to enable remote, teacher controlled playback of locally stored content across all connected classrooms. For example, if a very high resolution video of say… a complex surgical procedure is to be played across 10 connected classrooms in real-time, the internet bandwidth consumption would be significant at each location.


This is how this problem can be solved. During the lesson plan creation, the teacher can upload the video in advance to each remote classroom. Later during the actual lecture, when this video is initiated in the teacher’s classroom, automatically, the same video is initiated in all connected classrooms. The teacher can pause the video and annotate on it, the same happens across all connected classrooms. The students can also annotate on the video from any of the connected classrooms. This actually simulates real time content delivery, while significantly reducing internet bandwidth consumption across the network.


Built-In Basic LMS features

The platform has basic LMS features built-in, where the teacher can create lesson plans with digital teaching content selected from the school server, the teacher’s own PC, the internet and other accessible sources. Then schedule the lecture and invite participating classrooms and individual remote students.


Mobile Phone Interactivity

The platform also supports mobile device based interactivity. Smart phone users can download content from displays directly on to their phones along with other relevant information and web links. For example, a new book could be advertised on a digital display located inside a cafeteria on a school campus. Standing next to the display, students can download the picture of the book on to their smart phones along with excerpts from the book and other related links.


Students can also use their smart phones to view specific information on displays located on campus. For example, check attendance records, class schedules, etc.